Groom
The Groom sampler reads an attribute painted on a groom, so you can control any parameter by painting. For example, paint a curl attribute on the groom and connect a Groom sampler that reads it to a Curl node's Curl parameter: the fur curls wherever you painted.
It outputs a single value, read at the rest position of each fibre or point, so the value stays put as the character moves.
Parameters
| Parameter | Description |
|---|---|
| Groom | The groom to sample. |
| Attribute | The name of the float attribute to sample. length is a special case: it doesn't need to exist on the groom, and uses the length of each strand. |
| Sample Count | How many nearby strands are sampled and weighted. The default is 9, but sometimes you'll want a single sample, for example to pick instance or feather IDs. |