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Yeti Menu

The Yeti menu provides various helpers for working with Yeti.

Yeti Menu
ItemDescription
Create Yeti NodeCreate a Yeti node.
Create Yeti Node On MeshCreate a Yeti node and assign selected mesh as an input.
Create Groom on MeshCreate a Yeti Groom node and attached it to the selected mesh.
Create FeatherCreate a Yeti Feather node.
Create BraidCreate a Yeti Braid node.
Add Selected Curves to GroomConvert selected NURBS Curves to strands and add them to the selected Yeti Groom.
Export Groom From Selected Yeti NodeExport the Currently Selected Yeti Node to a Groom file.
Import Groom From Selected Yeti NodeImport the Currently Referenced Grooms on the Selected Yeti Node.
Convert Groom(s) to CurvesConvert the selected Yeti Groom(s) to NURBS Curves.
Convert XGen to GroomConvert the selected XGen object to a Yeti Groom.
Save Grooms(s) Current Strand ShapeBake the strands current shape into the Groom.
Save Groom(s) Rest PoseUpdate the current rest pose for the Groom if the underlying geometry has changed.
Save Guides Rest PositionWill store the current rest position and normal for the selected Guide Curves or Guide Set.
Remove Guides Rest PositionWill remove any rest position and normal data for the selected Guide Curves or Guide Set.
Convert to Maya ObjectsConvert the output of a Yeti node into Maya objects.
Flush Texture Cache (Selected)Flush the Texture Cache for the selected Yeti node.
Flush Texture Cache (All)Flush the Texture Cache for all Yeti nodes.
Flush Display Cache (Selected)Flush the Display Cache for the selected Yeti node.
Flush Display Cache (All)Flush the Display Cache for all Yeti nodes.
Flush Geometry CacheFlush the global geometry cache which stores any cached .fur files.
Export Unreal AbcExport an Unreal compatible Alembic file from the selected Yeti node.