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Groom Tool Context

Tool Settings

When in the Groom context the Tool Settings window will present many of the tools you can use to comb, sculpt, trim and paint the strands as well as offering control over mirroring and update frequency.

Brush Settings

Brush Settings
AttributeDescription
StrengthStrength of the brush.
RadiusRadius of the brush.
SoftnessHow soft the brush is, this controls the falloff from the centre of the brush to the full radius.
Base/Tip StrengthControl the brush strength along the length of the strands.
U/V Tangent WeightUsed to control how the U and V tangents are mixed when using the Tangent brush.
MirrorChoose an axis to turn mirroring on.
Sculpt Mirror StyleUse World to mirror the sculpt brush in world space, or Screen to do so in screen space.
Obey Surface NormalUsed to determine if strands facing away from the stroke will be affected.

Hotkeys

KeyUse
CTRL+LMBSelect strands, CTRL-clicking in empty space will clear the current selection.
CTRL+RMBDeselect strands.
BAdjust the brush size.
MAdjust the brush strength.
CWill lock the end points of each strand (v4.0)
CTRL-ZUndo
CTRL-SHIFT-ZRedo

Selection

While grooming it's possible to select and de-select strands to limit the effect of the brush, to do this hold down the CTRL key and the first mouse button to select points and the CTRL key with the second mouse button to deselect points. You may find that while working on a groom you may want to only see strands you have selected, this is possible by toggling on the Isolate Selected attribute in the grooms Display palette.

Grooming Tools

Grooming Tools

Populating

When populating you are adding or removing strands from the groom, depending on parameters selected you may be arbitrarily adding points to the surface or the new surface points can be constrained to the vertex positions.

ToolIconDescription
AddUsed to add strands to the groom, only a single strand will be created within the radius of the brush.
DeleteUsed to remove strands from the groom.
ScatterAdd strands by scattering them on the surface under the brush as if using a spray can.

Combing

Combing tools affect the strands based on their surface position with the effect generally based on their relationship to the underlying surface and surrounding strands.

ToolIconDescription
CombThe most familiar mode where the stroke pulls the strands in the direction of the brush stroke.
DirectionThis will change the orientation of the strand but not it's shape.
LiftLift the strands off of the surface of the mesh.
StraightenStraighten out the strands shape across the length using the base as a normalized direction.
SmoothSmooth out the strands to create a more even groom.
MoveMove strand around the surface of the input geometry.
ScaleUniformly scale the strands, this differs from length as you're not altering the strands shape.
ClumpAs the brush moves the strands will clump towards a point on the surface at the beginning of the stroke.
TwistTwists the strands around the center axis of the brush.
TangentAligns the strands to the surface tangent.

Sculpting

Sculpting acts on the strands in world space. While sculpting the groom is less concerned about strand to strand relationship and focused on the over all shape/mass of the groom.

ToolIconDescription
SculptSculpt the volume of strands.
TrimTrim away the ends of strands, as if you were using a plane/scissors to cut them.

Workflow and Settings

The last few tools in the Tool palette are to help with Workflow as well as a general setting which controls how often graphs are evaluated when painting.

Workflow and Settings
ToolIconDescription
Flood FillFlood fill using the currently selected tool.
DeselectDeselect strands previously selected with the CTRL hot key.
Invert SelectionInvert the current selection.
Mirror SelectionMirror the current selection.
UndoUndo the last action (CTRL + Z).
RedoRedo the last action (CTRL + SHIFT + Z).

Attribute Painting

Besides used to adjust the shape of strands Yeti Grooming allows any number of custom attributes to be painted.

Attribute Painting is used to control attributes that generally represent one value per strand where the interaction takes on a more painterly feel vs. adjusting the strands directly, this includes length ( which is always available ), density and width.

Attribute Painting

Except for Length any other attribute needs to be added before painting - using the four buttons at the bottom of the palette a user can Add, Duplicate, Rename and Remove attributes ( except Length ).

To start painting an attribute double-click on it's name in the Attribute List, all the brush parameters will affect the attribute paint as expected.

AttributeDescription
DisplayTurn attribute display on/off.
Display As Heat MapWill draw the displayed paint values as a heat map vs. a greyscale representation of the values.
Display SizeSize of the attribute in the viewport.
Clipping LevelAn attribute is treated as an HDR value which means it's possible to paint above 1.0 - by adjusting the clipping level you can change.
Randomize SeedThe seed to use with the Random brush.

Attribute Paint Tools

When in the groom context specific Attribute Paint tools can be used - the Attribute Paint Value is controlled via a monochromatic colour (only floating point attributes can be painted at this time).

Attribute Paint Tools
ToolIconDescription
PaintPaint the current value on the surface.
IncreaseIncrease the current attribute by the paint value.
DecreaseDecrease the current attribute by the paint value.
SmoothSmooth out the painted values modulated by the brush strength.
RandomRandomize the painting effect.
SampleUsed to sample the attribute value already painted.

Add Layer Mask

When a groom is used as an input to a Deformation Layer a layer mask can be used to paint and isolate the effect of the groom like an alpha channel.