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Displacement

Displacement

The Displacement node is used to displace, or push, particles and fibres along the specified direction. This is useful for matching render time displacement if a Texture node is referencing a similar map or for creating interesting effects using an expression in the Amount parameter.

Inputs

InputTypeDescription
0Data FlowFibres and Particles

Parameters

ParameterDescription
WeightThe weight of the displacement.
AmountThe amount to displace by.
DirectionThe direction of the displacement, $N is a good default as it follows the normal of the surface the geometry was created from but it can be any vector value.