The Displacement node is used to displace, or push, particles and fibres along the specified direction. This is useful for matching render time displacement if a Texture node is referencing a similar map or for creating interesting effects using an expression in the Amount parameter.
Input | Type | Description |
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0 | Data Flow | Fibres and Particles |
Parameters
Parameter | Description |
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Weight | The weight of the displacement. |
Amount | The amount to displace by. |
Direction | The direction of the displacement, $N is a good default as it follows the normal of the surface the geometry was created from but it can be any vector value. |