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Transform

Transform

The Transform node is used to either apply a local space transform to an object which internally sets/updates the objects local transform or if Element has been selected it will apply the transform on a per Fibre basis.

When in Element mode and setting Translate to $N has the same effect as the Displacement node.

Inputs​

InputAcceptsDescription
0Fibres, Particles and MeshesObject(s) to transform. Fibres, Particles and Meshes if Detail Type set to Object or Fibres if Detail Type set to Element.

Parameters​

ParameterDescription
DetailControl whether the transform is applied to the objects local matrix or individual Fibres.
TranslateAdd a translation to the geometry.
RotateRotate the geometry.
ScaleScale the geometry.