The Plume node is used to resolve feather to feather and feather to geo intersections.
Input | Type | Description |
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0 | Data Flow | Feathers (many) |
1 | Data Flow | Mesh |
Parameters
Parameter | Description |
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Iterations | Number of times the feathers will pass through the resolve process. |
Distance Offset | Ideal distance between layered feathers. |
Falloff | Displacement falloff. |
Falloff Power | Displacement falloff power. |
Relax Iterations | Number of times the relaxing step should be applied per iteration. |
Rank By | What method should be used to Rank the feathers. |
Rank Value | Expression used to when Rank By is Value or Surface Position |
Collision Offset | Offset any intersections to the mesh provided as a second input. |
Ranking
The Plume node uses a ranking value to decide whether a feather should be on top of or below it's neighbours.
Mode | Description |
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X, Y and Z | Will organize the feathers by the X, Y or Z axis |
Value | Will evaluate the Value expression on a per feather basis, ie. $P[1] would be the same as the Y mode. |