The Plume node is used to resolve feather to feather and feather to geo intersections.
| Input | Accepts | Description |
|---|
| 0 | Feathers | The feathers to be considered for de-intersection. |
| 1 | Mesh | Optional Collision mesh. |
Parameters
| Parameter | Description |
|---|
| Iterations | Number of times the feathers will pass through the resolve process. |
| Distance Offset | Ideal distance between layered feathers. |
| Falloff | Displacement falloff. |
| Falloff Power | Displacement falloff power. |
| Relax Iterations | Number of times the relaxing step should be applied per iteration. |
| Rank By | What method should be used to Rank the feathers. |
| Rank Value | Expression used to when Rank By is Value or Surface Position |
| Collision Offset | Offset any intersections to the mesh provided as a second input. |
Ranking
The Plume node uses a ranking value to decide whether a feather should be on top of or below it's neighbours.
| Mode | Description |
|---|
| X, Y and Z | Will organize the feathers by the X, Y or Z axis |
| Value | Will evaluate the Value expression on a per feather basis, ie. $P[1] would be the same as the Y mode. |