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Plume (beta)

Plume

The Plume node is used to resolve feather to feather and feather to geo intersections.

Inputs

InputTypeDescription
0Data FlowFeathers (many)
1Data FlowMesh

Parameters

ParameterDescription
IterationsNumber of times the feathers will pass through the resolve process.
Distance OffsetIdeal distance between layered feathers.
FalloffDisplacement falloff.
Falloff PowerDisplacement falloff power.
Relax IterationsNumber of times the relaxing step should be applied per iteration.
Rank ByWhat method should be used to Rank the feathers.
Rank ValueExpression used to when Rank By is Value or Surface Position
Collision OffsetOffset any intersections to the mesh provided as a second input.

Ranking

The Plume node uses a ranking value to decide whether a feather should be on top of or below it's neighbours.

ModeDescription
X, Y and ZWill organize the feathers by the X, Y or Z axis
ValueWill evaluate the Value expression on a per feather basis, ie. $P[1] would be the same as the Y mode.